Note: The web admin and query protocol currently transmit unicode characters as UTF-8 sequences, but the in-game server browser still assumes the information it receives is in plain ANSI. Fixed an issue that could make the macOS client wipe the game ini.Fixed a crash while rendering weapons with scripted ammo counters (e.g.As a result, Unicode playernames, chat messages, etc. The web admin and udp server query protocol can now transmit information in UTF-8 format.Windows raw mouse input now also works in windowed mode.Please refer to the comments in the IpDrv.InternetLink source code for further documentation This variable controls the behavior of text transmitting and receiving functions in InternetLink subclasses. The IpDrv.InternetLink class now has a TextEncoding variable.Fixed an XOpenGLDrv problem that made certain weapons render on top of the HUD.Fixed a bug that made UnrealEd duplicate actors when undoing an actor paste operation.Fixed a bug that made UnrealEd discard the alpha channel while importing BC7-compressed textures. This build fixes the last remaining high-priority issues before the final release of v469c.
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