(A minor bonus, but still better than what other races get.)įor specialisations, I really like Grey Guard mastery. Racial Governance gives you cheap settlers, even better cavalry, extra medals for all troops (allowing you to construct Gold Medal golems and musketeers in the late game) and extra ranged damage for musketeers and engineers at deity level.Human cities get a production bonus, which stacks with Mana Fuel Cells to give you amazing production early on.(Okay, this is pretty meaningless in terms of gameplay, but I think Draconian dreadnought armies just look weird when puffy sleeved musketeers walk next to naked Crushers.) Dreadnoughts fit very well with the early-modern visual style of Human racial units.You have 2 good armoured cavalry units, which benefit from pistol upgrades.Most other human units are armoured, meaning you benefit from discounts and extra defense.All in all they plug a bunch of holes in your lineup. The healing helps a lot in the early game (before you rely on machines) and the spirit damage/daze helps greatly against wraiths, reapers and allows for crowd control.
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